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ASCII Clouds

majkinetor 342 points caidan.dev
madethemcry
That is so beautiful. The underlying algorithm is perlin noise (see https://en.wikipedia.org/wiki/Perlin_noise) and it's over 40 years old!

It's such a fabulous tool as the generated images can be used for effects like glass/ice displacements, cheap water-like effects, but you can also generate terrains from it or just cool visual effects that benefit from random patterns. The core property to me is that it feels very organic/natural.

This was such a common tool in Flash AS3 back in the days to create stunning effects, games and such. I'm not active in building visual stuff like that anymore but I bet it's still very common in this field, because why not?

evilturnip
I think it's technically Simplex noise, but yes also developed by Perlin.
mildmelon
Author here, yes you are correct that it's Simplex noise. I also use a method of domain warping, I used this article as reference https://iquilezles.org/articles/warp/
cess11
P5JS makes it very easy to start playing around with.

https://p5js.org/reference/p5/noise/

mildmelon
Author here. P5JS is great and I've used it in the past. However you can get pretty far with just VanillaJS. Here's the source code to the ASCII Clouds tool, it's almost all plain JS.

https://github.com/caidanw/caidanw.github.io/blob/main/src/p...

ZpJuUuNaQ5
Nice. This looks similar to what I have implemented: https://www.npmjs.com/package/asciiground, but I intended it more as a library where a user could program their own patterns by extending the existing systems. Sadly, my GitHub account got flagged, so there is no way to access the repository or GitHub pages for the demo at the moment.
haritha-j
First time I came across this, why does a github account get flaggged?
ZpJuUuNaQ5
No idea. I submitted a reinstatement request, but I haven't received any response in the past 4 months.
haritha-j
new fear unlocked.
dotancohen
GP might be Israeli. I'm tempting fate by posting this, but I know two Israelis whose Github accounts were flagged following the October 7th attacks, and both stated that they know others as well. I don't know what the mechanism of flagging involves, but there are targeted campaigns against some Github (and other social things) users. It's not just one report and then the repo goes down.
mildmelon
Author here, thanks for sharing your library looks very useful! I’ll have to check it out for sure!
block_dagger
Given the name, I expected more actual ASCII characters/options and selectable text. Visually appealing and fun to play with, however.
tracker1
Was experimenting with something similar... working on a modern QWK reader, and this is kind of a core thing to deal with, rendering ansi in messages as html. (synchronet color codes don't work right and renegade color codes untested).

Was an initial experiment with Claude Code, but kind of a cool result that's pretty close to what I want.

https://github.com/bbs-land/bbs-ansi-to-html

mildmelon
Author here, yeah I apologize for the misnomer. I could render it with actual ASCII but it was too slow because of needing to process it on the CPU. My method here is actually done all on the GPU and draws glyphs similar to how fonts are drawn. Well actually I'm using signed distance functions to draw the glyphs, but the glyphs are ASCII-esque.
scaradim
cool. but if it's really about ASCII then I expect to have possibility to copy/paste a cloudy sky in my text editor ;-P
binaryturtle
It dies with lots of WebGL errors here, so I only see a white page. So that's definitely not ASCII in my book. Would be more fun to have an actual text based output indeed.
mildmelon
Author here, can you elaborate more on what kind of WebGL errors you are getting?
binaryturtle
This is an older Firefox, so this is probably all "normal", but also may be entirely unrelated to the actual cause for nothing showing up?

    WebGL warning: drawArraysInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height. ascii_clouds.astro_astro_type_script_index_0_lang.iEVYfoCC.js:274:3430
    WebGL warning: drawArraysInstanced: Framebuffer must be complete. ascii_clouds.astro_astro_type_script_index_0_lang.iEVYfoCC.js:274:3430
    WebGL warning: drawArraysInstanced: TEXTURE_2D at unit 0 is incomplete: The dimensions of `level_base` are not all positive. ascii_clouds.astro_astro_type_script_index_0_lang.iEVYfoCC.js:274:3980
    …
    [repeat]
    …
    WebGL: No further warnings will be reported for this WebGL context. (already reported 32 warnings) ascii_clouds.astro_astro_type_script_index_0_lang.iEVYfoCC.js:274:3430
otikik
This looks like a good way to model "satellite-view clouds" where you render "the full atmosphere". I don't think it would work well when modeling "ground-view clouds" however. I have been looking for a good (fast) algorithm for doing that, would appreciate it if people have pointers for that.
mildmelon
Author here. Interesting point about the satellite-view clouds, I'm not very familiar with that domain. But I can point you to the article I read about domain warping on top of noise, which is what I use to produce this effect.

https://iquilezles.org/articles/warp/

plastic041
You can render only single characters. First you need to change the HTML "max" attribute of <input> to 1.1 in the "Glyph Thresholds". And set 0.0 for the desired characters and the characters above. Set 1.1 for the remaining characters.

For example, if you only want the dash, set the dot and dash to 0.0. Then set 1.1 for the plus, ring, and cross characters.

mildmelon
Author here. That’s a nice trick! I’ve been pondering on how to handle this but I think I’m going to allow the ability to toggle on/off the presence of glyphs so that you don’t have to muck around with the thresholds to get them to not render.
burnt-resistor
Neat. It'd be more "ASCII" if it used 8x16 pixel (but right extended to 9x16) characters in 80:133 width:height aspect ratio since 80x25 characters at 720x400 on 4:3 results in 80:133 pixels. An arbitrary sized canvas is cool so long as the aspect ratio is preserved.

The infamous MCGA/"VGA" mode 13h had pixels with an aspect ratio 6:5, while 320 x 240 Mode X was square (1:1).

I still remember the unchained offset calculation for the memory offset for pixel memory access before the era of U and V pipes and many optimizing compiler passes:

    unsigned short offset = (((y << 2) + y) << 6) + x;
    unsigned char far *ptr = (unsigned char far*)MK_FP(0xA000, offset);

    // IIRC: #define MK_FP(seg, off) ((void far *)((unsigned long)(seg) << 16 | (unsigned long)(off))) // far pointers != linear address
In real-mode (linear): 0xa0000 + (320 * y) + x
mildmelon
Author here.

Yes you're right in that it's not real ASCII, but more ASCII-esque. I took some artistic liberty to do everything on the GPU, if I had done true ASCII I would have had to move data back to the CPU and render the glyphs there. However it was too slow and didn't have the desired effect I was seeking.

I am considering building out an additional feature set where it allows for true ASCII rendering, but we'll see if I get around to that.

pixelpoet
Infamous means famous but for a bad reason, basically notorious. I've noticed a lot of people making this mistake recently, as well as people using ignorant to mean stupid. But I digress...

Many of us have that mode 13h stuff memorised too, including the 0x3c8 and 0x3c9 palette registers etc. And since 320x200 bytes is less than 65536 you don't need to do any segment stuff to access the full frame buffer.

pj4533
Super fun! I was exploring this type of thing as one of my first experiments with Claude Code early last year.

https://github.com/pj4533/asciidelic https://asciidelic.com

I should go back and add mobile support, maybe fullscreen support.

mildmelon
Author here, I love that tool you built. Super nice effects and I’d love to see mobile support if you add it.
kristopolous
I had a similar effect for a C program I wrote a long time ago (I think 2007?). Here's a video: https://www.youtube.com/watch?v=H4j-BkwMB20

and the code: https://github.com/kristopolous/ascsee

I just updated it so it compiles on modern systems.

I also found the original version if you like being an archaeologist: https://9ol.es/tmp/gol.c

mildmelon
Author here. Wow that’s so cool, thank you for sharing!
ynac
Just throwing a HELL YES <with a kung fu punch> out there for this. Nice work. I've been trying to integrate a live ascii video feature for a while now and the subtle detail on this is really inspiring.
mildmelon
Author here. Thanks so much for the rad reply and enthusiasm! So glad I could help inspire you, and please feel free to use this for any art you make, just tag me on socials or send it my way so I can check it out.
publicdebates
This is a genuine work of art. I don't care how impractical it is, it's utterly beautiful, and a joy to play with.
mildmelon
Author here. Thanks so much for the kind feedback, I appreciate that you are getting so much joy out of it!
sandos
and if you ctrl+- like 7 times youre back to showing clear pixels. If you set cell size to 4, then 5 times is enough :)
mildmelon
Author here. Haha that's so creative! I definitely thought about lowering the limit, but then it wouldn't really be ASCII-esque lol. I might just lower it so that you don't have to do this workaround.
greggman65
oofoe
Or you could just start with ASCII... I was discussing how shaders work with a friend and wound up hacking together a sort of "shadertoy" that runs in Emacs last night. Scroll to end of file to see examples...

https://hg.sr.ht/~oofoe/shademacs/browse/sdf.el?rev=tip

  (shade 10 2 (lambda (x y) x))  ; Horizontal ramp.
  ;; @ # & % * = + : - · 
  ;; @ # & % * = + : - ·
Padriac
I don't understand.
keyle
I think it's just a technological show piece, basically built on top of open source libraries and a couple of algorithms.
mildmelon
Author here, you're mostly right in that it's a show piece. However, it uses no external libraries, I built it all myself using VanillaJS. I do use some famous noise algorithms, specifically Simplex noise and a method of domain warping.
imvetri
Lets let author explain. Our explanation might derail newbie readers
mildmelon
Author here.

It's a fun experiment into WebGL and graphics programming. I intended it to be a cool tool for getting inspiration for designing and creating other art in general. I do eventually want to build this out into a larger set of tools that would allow you to quickly iterate and build out various aesthetics for designing.

In it's current state, it's mostly practical for creating pretty images and videos that you could use in other projects. If there's more interest I could possibly turn it into more, would love to hear ideas and suggestions!

imvetri
Same here
mildmelon
Author here, I've replied to the parent comment, hope that clears it up!
alexcz
Really like it, only thing some of the cells can be jittery and rapidly switch back and forth between two symbols, making for an unpleasant effect, maybe there is a way to smooth this?
mildmelon
Author here. It’s likely the noise amount you’ve set or the glyph thresholds. I’m still tweaking it and trying to get it to be a bit more consistent.
TyrunDemeg101
Very cool, found myself just staring at it for a few minutes! Thanks for sharing!
mildmelon
Author here, so happy to hear you enjoyed the tool!
casparvitch
Would love this as an audio visualizer
mildmelon
Author here. Interesting idea, I might have to tinker with it!
mildmelon
Hey, I'm the author here. Can't believe this got so much attention! I appreciate all of the kind words and feedback. I recently updated the tool to more easily share what you create through the url or you can export a PNG/WEBM. Would love to see what you make with it, please tag me c:

If you're interested in seeing more of what I work on, follow me on my socials where I post everyday.

Bluesky: https://bsky.app/profile/caidan.dev Twitter: https://x.com/caidanwilliams Threads: https://www.threads.com/@ancientsunshine

some1else
Similar Perlin-based effect with mouse reactivity & audio:

https://srdjan.pro

mildmelon
Author here, looks great! Thanks for sharing!
efilife
you should disclose that it's your portfolio
lasgawe
This is beautiful, I saw a similar tool weeks ago: https://ascii.0xbalance.xyz
mildmelon
Author here. Thanks for the kind words! And I appreciate you sharing that tool, definitely checking it out!
drob518
That’s pretty hypnotic. Very cool.
mildmelon
Author here. Thanks for the kind words, glad you're having fun with it!
matthew_hre
Spent longer than I'd like to admit trying to recreate the Balatro background effect...
mildmelon
Author here, love that you tried to recreate the Balatro background. I was also similarly obsessed with that game last year. If you were able to recreate it I’d love to see, I just added more sharing capabilities to the tool.
NSPG911
i would kill to have something like this in wallpaper engine
mildmelon
Author here. Now that's a great idea! I might have to try and get it published there!
onde
On macOS there is Plash to use webpages as wallpapers. Works great
intrasight
Now I want this on a digital artframe in my livingroom.
mildmelon
Author here. Sounds like a great idea! If you are able to build it I'd love to see, tag me on socials or send it to me please c:
hairozen
very very cool!
mildmelon
Thank you, glad you're enjoying it!
ksymph
This is cool... But I feel like having different color/brightness for each symbol kinda defeats the purpose of it being ASCII when the symbols only correspond to different intensities anyway.
mildmelon
Author here, I understand where you are coming from. However I did choose to keep it this way as it generally looks better. I toyed with other methods and I may introduce them in as a setting.
intrasight
Yes, but it is "ascii art" and hence artistic freedom.
Bimos
Yeah, with all these colors, any single character should be enough.
baalimago
Here I'm being ridiculous but I was a bit disappointed that it was a canvas rendering and not a mono-font text block
mildmelon
Author here. Not ridiculous at all, the name is a bit of a misnomer. I had tried doing true ASCII but moving data back to the CPU to render it all was too slow. So I opted to recreate them as glyphs that are drawn using signed distance functions, which gets pretty close to looking like real ASCII while still being incredibly performant due to it never leaving the GPU.
firecall
Well thats pretty cool!
imdsm
that looks pretty good
heliumtera
Except it is not ascii
mildmelon
Author here, yes you're correct. The name is a bit of misnomer, and to do it truly with ASCII I'd have to move data back to the CPU which had pretty bad performance. I took a bit of artistic liberty and decided to draw my own ASCII-esque glyphs using signed distance functions. I'm considering adding a setting to swap the modes so that it does use true ASCII but again it'd be pretty rough performance on large screens.
fxn2
mildmelon
Author here. That's so cool, thanks for sharing!
yanchep
Trippy!

  browsh https://caidan.dev/portfolio/ascii_clouds/
mildmelon
Author here. Wow that's so cool! I've never heard of browsh but it's so cool to see that my site (which was built to be as static as possible) works well and even renders the WebGL in the terminal. Thanks for sharing!
ku1ik
It has very little to do with ASCII but cool nonetheless.
tomiezhang
That is magic
mildmelon
Thank you, glad you like the tool!
sang459
mildmelon
Author here. Wow that one is so beautiful, I love the green! Great work and thanks for sharing!
imvetri
What is this?
mildmelon
Author here. This is all done on the GPU using shaders. It's a few layers, and you can find the details over on my Bluesky post, feel free to read it there. I've been thinking about making a blog post covering how I went about building it.

https://bsky.app/profile/caidan.dev/post/3mcdwifkfvc2o

xwiz
mildmelon
So cool, thanks for sharing!
chriscjcj
Also thematically related (from 2011):

http://nkwiatek.com/experiments/ascii

functionmouse
What do you see in the clouds?
r0075h3ll
nicee
mildmelon
Thank you!
arionmiles
Dope!
lanyard-textile
Miasma!